Post-weekend wash-up
Posted: 03 Oct 2016, 10:56
All
I thought I would start the ball rolling on the post-weekend wash-up and that I would try to be a bit more honest/critical than our usual habit of just all saying everything was great when there were clearly things we wanted to change!
Cons first
- the food was too heavy! My bad. I have not had such a full/heavy feeling for a long time. I will try for more balance in the menu next time. Sorry!
- my personal preference has always been to play 'heroic' characters with stats to match so I was a little disappointed with the low rolls (but actually was surprised by how much it didn't matter when it came to play).
- We have another crazy arrow consuming machine in the party! Ok, not really a con but blimey
- Now that we spend more time actually playing, I felt like I had to spend too long away from the table prepping food and that kept breaking my immersion. Previously, I could always do it during the long debates but now we play more and talk less! I am going to try and prep more food in advance next time and maybe trade a small reduction in fresh-cooked quality for more time for me to play.
Pros
- Really enjoyed making new characters, always fun and I can't believe we didn't do it before. And Jase was right, we absolutely should stay in this campaign setting as long as it is still fun for Oggie.
- We got into gameplay much faster, thanks in large part to doing more up front. Really valued Oggie's input to the message board to keep things moving, that made a real difference I thought and is pretty much essential.
- We had a good balance of thinking, talking and playing. It was just about right for me personally, so I would like to keep with this ratio if we can.
- great character play from Jase - physically subjugating a subordinate is exactly what a Samurai lord would do and it took some confidence to do that to another player character (normally taboo). I will continue to play Baldir as pi**ed off about it but I think it was spot on so please don't interpret him sulking as me sulking. I also loved the pseudo-Japanese accent and halting use of English, genuinely added to the play for me.
- getting the chance to level up during the weekend was good too. It sounds petty, but developing your character is a key motivation for me as a player and it was frustrating when nothing changed weekend to weekend. This was much better for me.
Overall, the time flew by this weekend and I couldn't believe how quickly it was over. I could have kept going for another couple of days and really didn't want to walk away from the adventure mid-way. Hopefully, everybody else felt the same
Logic
I thought I would start the ball rolling on the post-weekend wash-up and that I would try to be a bit more honest/critical than our usual habit of just all saying everything was great when there were clearly things we wanted to change!
Cons first
- the food was too heavy! My bad. I have not had such a full/heavy feeling for a long time. I will try for more balance in the menu next time. Sorry!
- my personal preference has always been to play 'heroic' characters with stats to match so I was a little disappointed with the low rolls (but actually was surprised by how much it didn't matter when it came to play).
- We have another crazy arrow consuming machine in the party! Ok, not really a con but blimey


- Now that we spend more time actually playing, I felt like I had to spend too long away from the table prepping food and that kept breaking my immersion. Previously, I could always do it during the long debates but now we play more and talk less! I am going to try and prep more food in advance next time and maybe trade a small reduction in fresh-cooked quality for more time for me to play.
Pros
- Really enjoyed making new characters, always fun and I can't believe we didn't do it before. And Jase was right, we absolutely should stay in this campaign setting as long as it is still fun for Oggie.
- We got into gameplay much faster, thanks in large part to doing more up front. Really valued Oggie's input to the message board to keep things moving, that made a real difference I thought and is pretty much essential.
- We had a good balance of thinking, talking and playing. It was just about right for me personally, so I would like to keep with this ratio if we can.
- great character play from Jase - physically subjugating a subordinate is exactly what a Samurai lord would do and it took some confidence to do that to another player character (normally taboo). I will continue to play Baldir as pi**ed off about it but I think it was spot on so please don't interpret him sulking as me sulking. I also loved the pseudo-Japanese accent and halting use of English, genuinely added to the play for me.
- getting the chance to level up during the weekend was good too. It sounds petty, but developing your character is a key motivation for me as a player and it was frustrating when nothing changed weekend to weekend. This was much better for me.
Overall, the time flew by this weekend and I couldn't believe how quickly it was over. I could have kept going for another couple of days and really didn't want to walk away from the adventure mid-way. Hopefully, everybody else felt the same

Logic